
As you might imagine, when you have a few dozen people's needs to keep track of, things can get a little tricky. However, a substantial difference between this and a title like WarCraft is that, here, each individual citizen has statistics indicating his or her personal goals, skills, and overall happiness. The primary goal is to build a pleasant little island empire by erecting a large number of buildings, managing resources, and preparing for possible invasion. The screen is divided into a main play area, occupying the top three-quarters of the display, and a control area filled with icons representing the game's commands, as well as the categories and sub-categories of orders to give your subjects.įiguring out Tropico's gameplay should be relatively simple, especially to those familiar with most other games in the genre, with a few notable exceptions. Your second-in-command walks you through most aspects of the game, from building construction to arranging for your citizens' individual happiness, while you become generally acquainted with the layout of the interface. Playing through the tutorial is an excellent way to get acquainted with Tropico's personal take on the genre.

The list includes luminaries like Che Guevara, Evita Peron, and Papa Doc Duvalier, as well as the unbelievably amusing option of playing as Lou Bega, the infamous one-hit wonder responsible for " Mambo #5." Starting up a new game brings you to a "dictator selection" screen, where you scroll through a substantial list of (mostly) real Latin American rulers from the last century. The designer's approach is a light-hearted, but still appropriately deep, alternative to games taking a more serious tact.

Tropico takes the tried-and-true formula of careful micro-management and gives it an entertaining twist by placing you squarely in the role of the newly installed dictator of a small Caribbean country.
